Enhancement Tokens (ET)
Earn Enhancement Tokens from bonus goals, side quests, challenges or bets with the Keeper. These are the main currency in the game and keep the mid-week interesting. Spend them on perks and upgrades. The Keeper awards them when the Seeker reaches bonus goals, or passes challenges. They are always earned, never given freely.
The Seeker wants to save enough ET to earn a Gold token at the end of the week, and use any extra on perks.
The Keeper wants to entice the Seeker to spend ET so they get some perks and stay motivated to take on optional goals or fun challenges.
Enhancement tokens don’t carry over week to week.
There are three basic ways to gain ET.
- Bonus goals – smaller or “extra mile” goals the Seeker has for themselves (like walking for 10 extra minutes each walk or eating a salad each day)
- Challenges (from the Keeper to the Seeker) – Fun (usually kinky) tasks the Keeper proposes with the possibility of earning extra rewards.
- Bets (the Seeker proposes a Challenge for themselves) – Fun (usually kinky) tasks the Seeker proposes, risking some of their current rewards for the chance of earning more.
There are three basic ways to spend (or lose ET):
- Upgrades: Spend 10 at the end of the week to earn a Gold Orgasm Token instead of a Silver.
- Perks: Treats approved by the Keeper during the week. Keeper sets the price but may negotiate if you ask nicely.
- Penalties: As possible payment for failing to pass a Challenge or losing a Bet
Some notes about Bets and Challenges
- Rewards for Challenges and Bets may be kept secret by the Keeper at their sole discretion. If they accept, they must complete the challenge and then learn their reward (if any)!
- If the Keeper proposes a challenge for some reward, the Seeker may decline without penalty.
- If the Seeker asks for a challenge, they must attempt what the Keeper offers or pay the challenge penalty set by the Keeper
- If the seeker proposes a challenge for themselves, this is called a Bet. Bets include a “risk” or a “stake” put up by the Seeker (some of their hard earned tokens, agreeing to go without something enjoyable, accepting certain conditions for the day or week, etc)
- For Bets, the Keeper can
- Accept
- Decline for ANY REASON. No explanation is needed.
- Propose different risks or rewards
- If both agree to the Bet, then the Seeker must either succeed or lose their stake.
Next, see how to this is all used in a weekly Schedule